
以下是部分代码预览:
"""
Arcade街机平铺地图多关卡示例
本程序加载tmx地图,生成关卡,根据角色到达地图最右边界来决定进入下一关的。
"""
import arcade
import os
import time
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Python平铺地图多关卡示例_by lixingqiu"
SPRITE_PIXEL_SIZE = 128
GRID_PIXEL_SIZE = (SPRITE_PIXEL_SIZE * SPRITE_SCALING)
# 视口边距
VIEWPORT_MARGIN_TOP = 60
VIEWPORT_MARGIN_BOTTOM = 60
VIEWPORT_RIGHT_MARGIN = 270
VIEWPORT_LEFT_MARGIN = 270
# Physics
MOVEMENT_SPEED = 5
JUMP_SPEED = 23
GRAVITY = 1.1
class MyGame(arcade.Window):
""" 继承自窗口的游戏类. """
def __init__(self):
"""
初始化方法
"""
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# 定义角色列表
self.wall_list = None
self.player_list = None
self.coin_list = None
# 定义玩家相关变量
self.score = 0
self.player_sprite = None
self.physics_engine = None
self.view_left = 0
self.view_bottom = 0
self.game_over = False
self.last_time = None # 用来算fps的上次时间变量
self.frame_count = 0 # 帧计数器
self.fps_message = None # fps字符串
self.level = 1
self.max_level = 2
def setup(self):
""" 设置与初始化变量的值. """
# 角色列表初始化
self.player_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# 玩家操作的角色实例化,这里是一只昆虫
self.player_sprite = arcade.Sprite("images/lixingqiu.png", SPRITE_SCALING)
# 给昆虫设定坐标
self.player_sprite.center_x = 64
self.player_sprite.center_y = 64
self.player_list.append(self.player_sprite)
self.load_level(self.level) # 加载第一关
self.game_over = False
def load_level(self, level):
# 读取第一关的地图
my_map = arcade.read_tiled_map(f"level_{level}.tmx", SPRITE_SCALING)
# 其它情况,如有背景颜色属性
if my_map.backgroundcolor:
arcade.set_background_color(my_map.backgroundcolor)
# 设置视口以便移动这个矩形
self.view_left = 0
self.view_bottom = 0
def on_draw(self):
"""
渲染屏幕
"""
self.frame_count += 1 # 帧计数器
# 开始渲染屏幕
arcade.start_render()
# 画所有的角色
self.player_list.draw()
self.wall_list.draw()
self.coin_list.draw()
def on_key_press(self, key, modifiers):
"""
当按键时调用此方法
"""
if key == arcade.key.UP:
if self.physics_engine.can_jump():
self.player_sprite.change_y = JUMP_SPEED
elif key == arcade.key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
elif key == arcade.key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""
当松开键时调用此方法
"""
if key == arcade.key.LEFT or key == arcade.key.RIGHT:
self.player_sprite.change_x = 0
def update(self, delta_time):
""" 移动与游戏的逻辑 """
def main():
window = MyGame()
window.setup()
arcade.run()
if __name__ == "__main__":
main()
如需要查看完整代码,请
需要浏览更多吗?
成为会员后,登陆才能继续浏览!联系微信scratch8即可办理会员。
(会员专属:能浏览所有文章,下载所有带链接的Python资源。)
