以下是部分代码预览:
""" Arcade街机平铺地图多关卡示例 本程序加载tmx地图,生成关卡,根据角色到达地图最右边界来决定进入下一关的。 """ import arcade import os import time SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Python平铺地图多关卡示例_by lixingqiu" SPRITE_PIXEL_SIZE = 128 GRID_PIXEL_SIZE = (SPRITE_PIXEL_SIZE * SPRITE_SCALING) # 视口边距 VIEWPORT_MARGIN_TOP = 60 VIEWPORT_MARGIN_BOTTOM = 60 VIEWPORT_RIGHT_MARGIN = 270 VIEWPORT_LEFT_MARGIN = 270 # Physics MOVEMENT_SPEED = 5 JUMP_SPEED = 23 GRAVITY = 1.1 class MyGame(arcade.Window): """ 继承自窗口的游戏类. """ def __init__(self): """ 初始化方法 """ super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # 定义角色列表 self.wall_list = None self.player_list = None self.coin_list = None # 定义玩家相关变量 self.score = 0 self.player_sprite = None self.physics_engine = None self.view_left = 0 self.view_bottom = 0 self.game_over = False self.last_time = None # 用来算fps的上次时间变量 self.frame_count = 0 # 帧计数器 self.fps_message = None # fps字符串 self.level = 1 self.max_level = 2 def setup(self): """ 设置与初始化变量的值. """ # 角色列表初始化 self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # 玩家操作的角色实例化,这里是一只昆虫 self.player_sprite = arcade.Sprite("images/lixingqiu.png", SPRITE_SCALING) # 给昆虫设定坐标 self.player_sprite.center_x = 64 self.player_sprite.center_y = 64 self.player_list.append(self.player_sprite) self.load_level(self.level) # 加载第一关 self.game_over = False def load_level(self, level): # 读取第一关的地图 my_map = arcade.read_tiled_map(f"level_{level}.tmx", SPRITE_SCALING) # 其它情况,如有背景颜色属性 if my_map.backgroundcolor: arcade.set_background_color(my_map.backgroundcolor) # 设置视口以便移动这个矩形 self.view_left = 0 self.view_bottom = 0 def on_draw(self): """ 渲染屏幕 """ self.frame_count += 1 # 帧计数器 # 开始渲染屏幕 arcade.start_render() # 画所有的角色 self.player_list.draw() self.wall_list.draw() self.coin_list.draw() def on_key_press(self, key, modifiers): """ 当按键时调用此方法 """ if key == arcade.key.UP: if self.physics_engine.can_jump(): self.player_sprite.change_y = JUMP_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """ 当松开键时调用此方法 """ if key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def update(self, delta_time): """ 移动与游戏的逻辑 """ def main(): window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main()
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