这是本人编写的飞机大战中途岛海战的玩家子弹类模块。供给单独需要的人。
"""
玩家的子弹类,子弹从飞机的坐标出发不断地向上移动,
如果接到了散射道具,那么就能发散射子弹,即两边都能发子弹。
"""
__author__ = '李兴球'
__date__ = '2019/8/30'
import pygame
from pygame.locals import *
class Player_Bullet(pygame.sprite.Sprite):
"""
玩家飞机的子弹类
"""
def __init__(self,image,pos,speed,screen):
"""
image:图形,pos:起始坐标,speed:速度向量,screen:所在屏幕
"""
def main():
width,height = 960,720
shot_image = pygame.image.load('images/Shot 1.png')
shot_image_rightup = pygame.transform.rotate(shot_image,45)
shot_image_up = pygame.transform.rotate(shot_image,90)
shot_image_leftup = pygame.transform.rotate(shot_image,135)
scatter_bullet_amounts = 100 # 初始有1千发散射子弹
frames = 0 # 帧计数器
shoot_interval = 60 # 子弹发射击的帧间隔
pos = (width//2,height-100)
screen = pygame.display.set_mode((width,height))
pygame.display.set_caption('中途岛海战玩家子弹类测试程序by李兴球')
player_bullet_group = pygame.sprite.Group()
clock = pygame.time.Clock()
running = True
while running:
frames += 1
for event in pygame.event.get():
if event.type == QUIT:running=False
# 以下是仅测试用,按任意键加100发子弹
if event.type == KEYDOWN:scatter_bullet_amounts+=10
......................
player_bullet_group.update()
screen.fill((0,0,0))
player_bullet_group.draw(screen)
pygame.display.update()
pygame.quit()
if __name__== "__main__":
main()
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