这是本人编写的飞机大战中途岛海战的玩家子弹类模块。供给单独需要的人。
""" 玩家的子弹类,子弹从飞机的坐标出发不断地向上移动, 如果接到了散射道具,那么就能发散射子弹,即两边都能发子弹。 """ __author__ = '李兴球' __date__ = '2019/8/30' import pygame from pygame.locals import * class Player_Bullet(pygame.sprite.Sprite): """ 玩家飞机的子弹类 """ def __init__(self,image,pos,speed,screen): """ image:图形,pos:起始坐标,speed:速度向量,screen:所在屏幕 """ def main(): width,height = 960,720 shot_image = pygame.image.load('images/Shot 1.png') shot_image_rightup = pygame.transform.rotate(shot_image,45) shot_image_up = pygame.transform.rotate(shot_image,90) shot_image_leftup = pygame.transform.rotate(shot_image,135) scatter_bullet_amounts = 100 # 初始有1千发散射子弹 frames = 0 # 帧计数器 shoot_interval = 60 # 子弹发射击的帧间隔 pos = (width//2,height-100) screen = pygame.display.set_mode((width,height)) pygame.display.set_caption('中途岛海战玩家子弹类测试程序by李兴球') player_bullet_group = pygame.sprite.Group() clock = pygame.time.Clock() running = True while running: frames += 1 for event in pygame.event.get(): if event.type == QUIT:running=False # 以下是仅测试用,按任意键加100发子弹 if event.type == KEYDOWN:scatter_bullet_amounts+=10 ...................... player_bullet_group.update() screen.fill((0,0,0)) player_bullet_group.draw(screen) pygame.display.update() pygame.quit() if __name__== "__main__": main()
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