下面是部分代码预览:
"""epic射击角色, 动作射击游戏基础核心源代码哦. 按鼠标射击,按a,d左右行走,按w拿枪攻击,按s倒地."""
__author__= "李兴球"
__date__ = "2019/6/8"
__blog__ = "www.lixingqiu.com"
import time
import pygame
from pygame.locals import *
class Actor:
def __init__(self,right_frames,left_frames,screen):
self.screen = screen
self.sw = screen.get_width()
self.sh = screen.get_height()
self.right_frames = right_frames
self.left_frames = left_frames
self.frames = [right_frames,left_frames]
def update(self):
if time.time() - self.start_time > self.interval: # 超时则换造型
def main():
width,height = 480,360
screen = pygame.display.set_mode((width,height))
pygame.display.set_caption("epic射击角色_动作游戏核心代码 www.lixingqiu.com")
fighter = Actor(costumes_right,costumes_left,screen)
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:running = False
if event.type == KEYDOWN:
if event.key == K_a:
fighter.heading = 1 # 向左
fighter.status = "run"
fighter.index = 48
fighter.speed = (-5,0)
if event.key == K_d:
fighter.heading = 0 # 向右
fighter.status = "run"
fighter.index = 48
fighter.speed = (5,0)
if event.key == K_w:
fighter.status = "up_attack"
fighter.index = 32
fighter.start_time = time.time()
if event.key == K_s:
fighter.status = "hurt"
fighter.index = 16
fighter.start_time = time.time()
if event.type == KEYUP:
if event.key == K_a or event.key == K_d:
fighter.status = 'stand'
fighter.index = 0
fighter.speed = (0,0)
if event.type == MOUSEBUTTONDOWN:
fighter.status = "shoot"
fighter.index = 0
fighter.start_time = time.time()
fighter.update()
screen.blit(background,(0,0))
screen.blit(fighter.image,fighter.rect)
pygame.display.update()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()
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