以下是部分代码预览:
"""
一个创意打砖块游戏,用Python的pygame模块,这个版本实现了道具的设计。
dead死亡道具,骷髅头,skeleton.png,不小心接到它后ball.lives减一,出现机率大
life生命道具,15.png 核桃图形,接到后ball.lives加一
speedup加速道具,speedup.png,接到它后球的速度翻倍
slowdown减速道具,slowdown.png,接到它后球的速度减倍。
"""
import time
import pygame
from pygame.locals import *
from random import choice,randint
class Ball(pygame.sprite.Sprite):
"""弹球类"""
def __init__(self,image,screen,board):
pygame.sprite.Sprite.__init__(self)
self.image = image
self.rect = self.image.get_rect()
self.screen = screen
self.screen_width = screen.get_width()
self.screen_height = screen.get_height()
self.board = board # 球能访问board
self.dx = 0
self.dy = 0
self.shoot_flag = 0
self.lives = 5 # 球的数量
def shoot(self):
if self.shoot_flag == 0: # 只有小球呆在拦板上才可以发射,否则在空中也能发射
self.dx = choice([-10,-9,-8,-7,-6,-5,5,6,7,8,9,10])
self.dy = choice([-10,-9,-8,-7,-6,-5])
self.shoot_flag = 1
def update(self):
if self.shoot_flag == 0 :
self.rect.bottom = self.board.rect.top
self.rect.centerx = self.board.rect.centerx
else:
self.rect.move_ip(self.dx,self.dy)
if self.rect.top > self.screen_height + 200: # 弹球丢失,重新开始或结束游戏
self.lives -= 1 # 数量减去1
self.shoot_flag = 0 # 发射标志
self.board.lost_ball() # 变短拦板
pygame.display.set_caption("埃及爆破砖:" + str(self.lives))
class Explosion(pygame.sprite.Sprite):
"""爆炸类"""
def __init__(self,images,position,group,screen):
pygame.sprite.Sprite.__init__(self)
self.images = images
def display_cover(cover_image):
"""显示封面"""
cover_image = pygame.image.load(cover_image)
clock = pygame.time.Clock()
exit_game = False
def start_level(level_index):
"""生成砖块,启动这一关"""
rows,cols = level_design[level_index]
all_bricks_width = cols * 100 + (cols-1) * 20 # 所有砖块的宽度
left_pad = (width - all_bricks_width) // 2 # 砖块两边的到屏幕边缘的距离
def collision_check():
"小球和砖块组的碰撞"
b = pygame.sprite.spritecollideany(ball, brick_group) # 球和砖块组的碰撞,返回碰到的砖块
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((width,height))
pygame.display.set_caption("埃及爆破砖_道具的设计")
ball_image = pygame.image.load(ball_image).convert_alpha()
brick_image = pygame.image.load(brick_image).convert_alpha()
board_images = [pygame.image.load(image).convert_alpha() for image in board_images]
level_images = [pygame.image.load(image).convert_alpha() for image in level_images]
explosion_images = [pygame.image.load(image).convert_alpha() for image in explosion_images]
prop_images = {}
prop_images['life'] = ball_image
prop_images['dead'] = pygame.image.load("resources/skeleton.png").convert_alpha()
prop_images['speedup'] = pygame.image.load("resources/speedup.png").convert_alpha()
prop_images['slowdown'] = pygame.image.load("resources/slowdown.png").convert_alpha()
exit_game = display_cover(cover_image) # 按空格键开始游戏
if exit_game :
pygame.quit()
else:
brick_group = pygame.sprite.Group() # 砖块组
explosion_group = pygame.sprite.Group() # 爆炸组
prop_group = pygame.sprite.Group() # 道具组
board= Board(board_images,screen)
ball = Ball(ball_image,screen,board)
exit_game1 = False
exit_game2 = False
clock = pygame.time.Clock()
level_index = 0
while level_index < level_amounts: # 遍历关卡
exit_game1 = start_level(level_index)
if exit_game1 != True:
exit_game2 = wait_press_any_key() # 没有在游戏中按关闭按钮,那就等待按任意键开始下一关
level_index += 1
if exit_game2:break
else:
break
if exit_game1 == False and exit_game2 == False:
"以下是显示结束时的画面"
running = True
while running:
event = pygame.event.poll()
if event.type in ( QUIT,KEYDOWN,MOUSEBUTTONDOWN ):
running = False
break
screen.blit(level_images[level_index-1],(0,0))
pygame.display.update()
clock.tick(10)
pygame.quit()
print("游戏结束!")
下载完整源代码与素材,请
需要浏览更多吗?
成为会员后,登陆才能继续浏览!联系微信scratch8即可办理会员。
(会员专属:能浏览所有文章,下载所有带链接的Python资源。)


