以下是部分代码预览:
""" Arcade街机多房间关卡演示例 """ import arcade import os SPRITE_SCALING = 0.5 SPRITE_NATIVE_SIZE = 128 SPRITE_SIZE = int(SPRITE_NATIVE_SIZE * SPRITE_SCALING) SCREEN_WIDTH = SPRITE_SIZE * 14 SCREEN_HEIGHT = SPRITE_SIZE * 10 SCREEN_TITLE = "Arcade街机多房间关卡演示例" MOVEMENT_SPEED = 5 class Room: """ 房间的父类,只是设定了墙列表和背景属性 """ def __init__(self): # 定义墙列表 self.wall_list = None # 定义背景属性 self.background = None def setup_room_1(): """ 创建房间一 """ room = Room() """ 给房间的wall_list赋值. """ # Sprite lists room.wall_list = arcade.SpriteList() wall = arcade.Sprite("images/boxCrate_double.png", SPRITE_SCALING) wall.left = 7 * SPRITE_SIZE wall.bottom = 5 * SPRITE_SIZE room.wall_list.append(wall) # 可以在房间里加些金币道具等角色 # 加载此关的背景 room.background = arcade.load_texture("images/background.jpg") return room def setup_room_2(): """ 创建房间2 """ room = Room() class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ super().__init__(width, height, title) # 房间的索引号 self.current_room = 0 # 定义玩家的一些变量 self.rooms = None self.player_sprite = None self.player_list = None self.physics_engine = None def setup(self): """ Set up the game and initialize the variables. """ # 实例化玩家对象 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 100 self.player_sprite.center_y = 100 self.player_list = arcade.SpriteList() self.player_list.append(self.player_sprite) # 房间列表 self.rooms = [] # 设置房间. room = setup_room_1() self.rooms.append(room) def on_draw(self): """ 渲染房间 """ def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()
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