"""
简单的雪花飘落效果
比较卡的,可以用Sprite来改善?
Contributed to Python Arcade Library by Nicholas Hartunian
"""
import random
import math
import arcade
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Snow雪花飘落效果"
class Snowflake:
"""
此类的实例代表一个雪花,用画圆形命令来显示.
"""
def __init__(self):
self.x = 0
self.y = 0
def reset_pos(self):
# 重置雪花坐标
self.y = random.randrange(SCREEN_HEIGHT, SCREEN_HEIGHT + 100)
self.x = random.randrange(SCREEN_WIDTH)
class MyGame(arcade.Window):
""" Main application class. """
def __init__(self, width, height, title):
"""
Initializer
:param width:
:param height:
"""
# 调用父类方法新建窗口
super().__init__(width, height, title)
# 角色列表定义
self.snowflake_list = None
def start_snowfall(self):
""" Set up snowfall and initialize variables. """
self.snowflake_list = []
for i in range(50):
# 创建雪花实例
snowflake = Snowflake()
# 设置随机坐标
snowflake.x = random.randrange(SCREEN_WIDTH)
snowflake.y = random.randrange(SCREEN_HEIGHT + 200)
# 设置雪花的其它属性
snowflake.size = random.randrange(4)
snowflake.speed = random.randrange(20, 40)
snowflake.angle = random.uniform(math.pi, math.pi * 2)
# 增加雪花到列表
self.snowflake_list.append(snowflake)
# 不显示鼠标指针
self.set_mouse_visible(False)
# 设置背景颜色
arcade.set_background_color(arcade.color.BLACK)
def on_draw(self):
"""
Render the screen.
"""
# 这个命令要在重绘其它对象之前运行
arcade.start_render()
# 画每个雪花
for snowflake in self.snowflake_list:
arcade.draw_circle_filled(snowflake.x, snowflake.y,
snowflake.size, arcade.color.WHITE)
def update(self, delta_time):
"""
All the logic to move, and the game logic goes here.
"""
# 遍历每片雪花,让它们往下移,角度也变化
for snowflake in self.snowflake_list:
snowflake.y -= snowflake.speed * delta_time
# Check if snowflake has fallen below screen
if snowflake.y < 0:
snowflake.reset_pos()
# Some math to make the snowflakes move side to side
snowflake.x += snowflake.speed * math.cos(snowflake.angle) * delta_time
snowflake.angle += 1 * delta_time
def main():
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.start_snowfall()
arcade.run()
if __name__ == "__main__":
main()