"""pygame矩形简易递归画"""
import pygame
# 定义颜色常量
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
def recursive_draw(x, y, width, height):
""" 递归地画矩形函数. """
pygame.draw.rect(screen, BLACK,[x, y, width, height],1)
# 矩形宽度大于14则再次重画
if(width > 14):
# x,y坐标往右下角移
x += width * .1
y += height * .1
width *= .8
height *= .8
# 再次画,这是尾递归
recursive_draw(x, y, width, height)
pygame.init()
# 设置屏幕宽度和高度并且创建screen对象做为最底层渲染面
size = [700, 500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("pygame矩形简易递归画")
done = False
# 用来设定帧率的时钟对象
clock = pygame.time.Clock()
# -------- 游戏主循环 -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# 设定屏幕背景
screen.fill(WHITE)
# 递归地画矩形
recursive_draw(0, 0, 700, 500)
# 显示
pygame.display.flip()
# 限制 60 的每秒显示帧数。frames per second
clock.tick(60)
pygame.quit()