以下是部分代码预览:
"""pygame城市之战横版射击游戏,按上下左右方向箭头操作飞机。这是一个横板射击小游戏,在黑夜的城市上空,你将要操作一架飞机去射击敌机,爆炸效果还不错。
在游戏中定义了滚动的背景类,定义了飞机类Plane,定义了子弹类,敌机类,爆炸类等,是学习Pygame和面向对象编程的好例子。"""
import math
import time
import pygame
from pygame.locals import *
from random import choice,randint
from scrolledbackground import * # 导入滚动背景类
from plane import * # 导入Plane类
from bullet import * # 导入Bullet类
from explosion import * # 导入爆炸类
def split_images(image,rows,cols):
"""image是一张图片,把它切分为若干图,返回列表"""
global explosion_images_list
image = pygame.image.load(image)
step_width = image.get_width()//cols
step_height = image.get_height()//rows
for r in range(rows):
for c in range(cols):
x = c * step_width
y = r * step_height
rect = pygame.Rect(x,y,step_width,step_height)
explosion_images_list.append(image.subsurface(rect))
class Enemy(pygame.sprite.Sprite):
def __init__(self,images,group,screen):
"""images是surface列表"""
pygame.sprite.Sprite.__init__(self)
self.screen = screen
self.screen_width = self.screen.get_width() # 获取屏幕宽度
self.screen_height = self.screen.get_height() # 获取屏幕高度
self.image = choice(images) # 随机选择一个surface
self.rect = self.image.get_rect()
self.rect.left = self.screen_width + randint(10,self.screen_width)
self.rect.centery = randint(0,self.screen_height)
self.group = group
self.group.add(self) # 加入到自己的组
def update(self):
self.rect.move_ip(-5,0)
if self.rect.right <= 0 :
self.group.remove(self)
class Eullet(pygame.sprite.Sprite):
"""敌方子弹类"""
def __init__(self,image,selfgroup,enemy_group,plane,screen):
"""参数列表:image,已转换成surface的对象
selfgroup,所在的组
enemy_group,敌人组.
plane,我方飞机
screen,屏幕对象
"""
pygame.sprite.Sprite.__init__(self)
self.group = selfgroup # 自己所在的组
self.group.add(self)
self.image = image
e = choice(list(enemy_group)) # 随机选择一架敌机
self.rect = self.image.get_rect() # 矩形对象
self.rect.center = e.rect.center # 放在这架敌机的坐标
self.plane = plane # 我方飞机对象
self.screen = screen
self.screen_width = screen.get_width()
self.screen_height = screen.get_height()
self.dx = self.rect.centerx - self.plane.rect.centerx
self.dy = self.rect.centery - self.plane.rect.centery
def update(self):
self.rect.move_ip(-self.dx//30,-self.dy//30)
if self.beyond_edge() :
self.group.remove(self)
def beyond_edge(self):
b1 = self.rect.left > self.screen_width
b2 = self.rect.right < 0
b3 = self.rect.bottom < 0
b4 = self.rect.top > self.screen_height
return b1 or b2 or b3 or b4
def collision_check():
"""对游戏中的对象进行碰撞检测,碰撞检测有以下几种:
1、我方飞机碰到敌方飞机,都爆炸。给我方飞机增加dead属性。
2、我方飞机碰到敌方子弹,我方飞机爆炸,游戏结束。
3、敌方飞机碰到我方子弹,敌方飞机爆炸。
以下引用的是全局变量
"""
pass
if __name__ == "__main__":
width,height = 480,360
enemy_bullet = "images/bullet2.png"
enemy_images = ["images/enemy0.png","images/enemy1.png","images/enemy2.png","images/enemy3.png"]
explosion_images = "images/explosion.png"
image = "images/night city with street.png"
plane_image1 = "images/plane.png"
bullet_image1 = "images/bullet.png"
pygame.init()
screen = pygame.display.set_mode((width,height))
pygame.display.set_caption("城市之战_作者:李兴球,按上下左右操作飞机。风火轮少儿编程_www.scratch8.net")
enemy_bullet = pygame.image.load(enemy_bullet)
enemy_images = [pygame.image.load(img) for img in enemy_images] # 形成敌机的surface列表
explosion_images_list = [] # 爆炸效果surface列表
explosion_images = split_images(explosion_images,2,13) # 按2行13列切分图形,返回surface列表
keys1 = [K_UP,K_DOWN,K_LEFT,K_RIGHT]
plane1 = Plane(plane_image1,keys1,screen)
bg = ScrolledBackground(image,screen)
running = True
clock = pygame.time.Clock()
bullet1_shoot_EVENT = USEREVENT + 1
pygame.time.set_timer(bullet1_shoot_EVENT,500)
"敌机定时生成事件"
enemy_EVENT = USEREVENT + 2
pygame.time.set_timer(enemy_EVENT,1000)
"敌机定时发射子弹事件"
enemy_shoot_EVENT = USEREVENT + 3
pygame.time.set_timer(enemy_shoot_EVENT,50)
group_explosion = pygame.sprite.Group()
group_bullet1 = pygame.sprite.Group()
group_enemy = pygame.sprite.Group()
group_enemy_bullet = pygame.sprite.Group()
enemy_amounts = 100 # 大于这个数量则游戏成功结束
enemy_counter = 0
pass
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