"""
练习做单摆程序,把它加到愤怒的小鸟程序,拉小鸟,去撞击单摆球,然后球就会在重力的作用下晃荡,本程序用arcade模块和pymunk模块实现,运行之要用pip先安装.
"""
__author__ = "lixingqiu"
__date__ = "2019/5/3"
import os
import math
import arcade
import pymunk
import timeit
from PIL import Image
SCREEN_WIDTH = 1200
SCREEN_HEIGHT = 800
SCREEN_TITLE = "愤怒的小鸟,撞击单摆练习程序_by_李兴球"
class PhysicsSprite(arcade.Sprite):
def __init__(self, pymunk_shape, filename):
super().__init__(filename, center_x=pymunk_shape.body.position.x, center_y=pymunk_shape.body.position.y)
self.pymunk_shape = pymunk_shape
class CircleSprite(PhysicsSprite):
def __init__(self, pymunk_shape, filename):
super().__init__(pymunk_shape, filename)
self.width = pymunk_shape.radius * 2
self.height = pymunk_shape.radius * 2
class BoxSprite(PhysicsSprite):
def __init__(self, pymunk_shape, filename, width, height):
super().__init__(pymunk_shape, filename)
self.width = width
self.height = height
def make_sprite(mass,image,position,space):
"""生成一个受重力的角色"""
class MyGame(arcade.Window):
""" 最顶层的游戏类,继承自窗口 """
def __init__(self, width, height,title):
super().__init__(width, height,title)
arcade.set_background_color(arcade.color.DARK_SLATE_GRAY)
# -- Pymunk的重力空间
self.space = pymunk.Space()
self.space.gravity = (0.0, -900.0)
# 所有角色列表
self.background = arcade.Sprite("images/background.png")
self.background.left = self.background.bottom = 0
self.sprite_list = arcade.SpriteList()
self.static_lines = []
# 用鼠标拖曳的角色相关变量
self.shape_being_dragged = None
self.last_mouse_position = 0, 0
self.draw_time = 0
self.processing_time = 0
self.reset_shoot = True
def reset_shoot_bird(self):
"""重新发射"""
self.virtual_bird.center_x = self.shoot_position[0]
self.virtual_bird.center_y = self.shoot_position[1]
self.physic_bird.pymunk_shape.body.velocity = (0,0)
self.physic_bird.pymunk_shape.body.position = self.shoot_position
self.physic_bird.pymunk_shape.body.angle = 0
self.reset_shoot = True
self.shape_being_dragged = None
def on_key_press(self, key, modifiers):
"""
当按键时调用此方法
"""
if key == arcade.key.SPACE:
self.reset_shoot_bird()
def on_draw(self):
"""
渲染屏幕
"""
# 开始渲染屏幕
arcade.start_render()
# 开始计时
draw_start_time = timeit.default_timer()
# 画背景图片
self.background.draw()
# 画所有的角色
self.sprite_list.draw()
# 画静止的线条
for line in self.static_lines:
body = line.body
pv1 = body.position + line.a.rotated(body.angle)
pv2 = body.position + line.b.rotated(body.angle)
arcade.draw_line(pv1.x, pv1.y, pv2.x, pv2.y, arcade.color.WHITE, 2)
if self.reset_shoot : self.virtual_bird.draw()
# 画皮筋
x1,y1 = self.shoot_position
x2,y2 = self.virtual_bird.position
dd = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2)
if dd>1 and self.reset_shoot:
arcade.draw_line(x1, y1, x2, y2, arcade.color.ORANGE, 4)
# 画单摆线
ball_x = self.physic_ball.pymunk_shape.body.position[0]
ball_y = self.physic_ball.pymunk_shape.body.position[1] + 22
arcade.draw_line(self.pin_x, self.pin_y, ball_x, ball_y, arcade.color.ORANGE, 4)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT,SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()
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