"""
盒子里的弹球小世界
"""
import pygame
from random import randint
from pygame.locals import *
RED = (255,0,0)
BLUE = (0,0,255)
class Ball(pygame.sprite.Sprite):
"""
球类,继承自角色类,它会在一个矩形范围内受重力移动。
"""
def __init__(self,radius,box,color):
"""
radius:半径,box:所在的盒子,color:颜色
"""
def set_boundary(self):
"""设置反弹的边界"""
self.left_boundary = self.box.rect.left # 左边界
self.right_boundary = self.box.rect.right # 右边界
self.top_boundary = self.box.rect.top # 上边界
self.bottom_boundary = self.box.rect.bottom # 下边界
def update(self):
"""更新坐标,碰到边缘就反弹。"""
class Box(pygame.sprite.Sprite):
"""
盒子类,继承自角色类
"""
def __init__(self,width,height,pos):
"""
width:宽度,height:高度
"""
size = width,height= 640,380
screen = pygame.display.set_mode(size)
pygame.display.set_caption("盒子里的弹珠世界by lixingqiu")
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:running=False
balls1.update()
balls2.update()
screen.fill((20,30,0))
screen.blit(box1.image,box1.rect)
screen.blit(box2.image,box2.rect)
balls1.draw(screen)
balls2.draw(screen)
pygame.display.update()
clock.tick(30)
pygame.quit()
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