""" 碰到边缘就反弹的金币收集游戏,译者:lixingqiu,这是用Arcade街机模块制作的一个游戏示例。 演示了如何实例化角色,实例化角色列表,类的继承,角色的移动等。当前最新版本是2.0.0b4。 安装方法:pip install arcade==2.0.0b4 (2019/2/27),注释翻译:www.lixingqiu.com arcade模块是由Paul Vincent Craven开发并维护,专业用来开发街机游戏。 """ import random import arcade import os # 常量定义 SPRITE_SCALING_PLAYER = 0.5 SPRITE_SCALING_COIN = 0.2 COIN_COUNT = 50 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "碰到边缘就反弹的金币收集游戏,译者:lixingqiu" class Coin(arcade.Sprite): def __init__(self, filename, sprite_scaling): super().__init__(filename, sprite_scaling) self.change_x = 0 self.change_y = 0 def update(self): # 移动金币 self.center_x += self.change_x self.center_y += self.change_y # 碰到边缘就反弹 if self.left < 0: self.change_x *= -1 if self.right > SCREEN_WIDTH: self.change_x *= -1 if self.bottom < 0: self.change_y *= -1 if self.top > SCREEN_HEIGHT: self.change_y *= -1 class MyGame(arcade.Window): """ 继承自Window类的MyGame类""" def __init__(self): """ 初始化器 """ # 调用父类的初始化器 super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # 所有角色列表定义 self.all_sprites_list = None self.coin_list = None # 定义玩家角色相关变量 self.player_sprite = None self.score = 0 # 隐藏鼠标 self.set_mouse_visible(False) arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ 设置游戏 """ # 实例化角色列表 self.all_sprites_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # 得分 self.score = 0 # 玩家角色实例化 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.all_sprites_list.append(self.player_sprite) # 实例化一些金币 for i in range(50): # 创建金币对象 coin = Coin("images/coin_01.png", SPRITE_SCALING_COIN) # 随机设定坐标 coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) coin.change_x = random.randrange(-3, 4) coin.change_y = random.randrange(-3, 4) # 增加到所有角色列表 self.all_sprites_list.append(coin) self.coin_list.append(coin) def on_draw(self): """ 重画方法 """ arcade.start_render() self.all_sprites_list.draw() # 放得分文本 output = f"Score: {self.score}" arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) def on_mouse_motion(self, x, y, dx, dy): """ 处理鼠标移动 """ # Move the center of the player sprite to match the mouse x, y self.player_sprite.center_x = x self.player_sprite.center_y = y def update(self, delta_time): """ 游戏逻辑更新 """ # 所有角色更新 self.all_sprites_list.update() # 玩家所操作角色和金币的碰撞检测 hit_list = arcade.check_for_collision_with_list(self.player_sprite,self.coin_list) # 碰到的金币被删除并加分 for coin in hit_list: coin.kill() self.score += 1 def main(): window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main()
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