"""
这个例子显示如何在屏幕上画文本和旋转文本,需要arcade模块支持。
"""
import arcade
# 常量定义
SCREEN_WIDTH = 500 # 屏幕宽度
SCREEN_HEIGHT = 500 # 屏幕高度
SCREEN_TITLE = "Python街机游戏arcade模块文本绘画示例集合"
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self, width, height, title):
super().__init__(width, height, title)
arcade.set_background_color(arcade.color.WHITE)
self.text_angle = 0
self.time_elapsed = 0.0
def update(self, delta_time):
self.text_angle += 1
self.time_elapsed += delta_time
def on_draw(self):
"""
Render the screen.
"""
# 此命令应该在所有绘画命令之前调用,它会清空屏幕重画所有对象。
arcade.start_render()
# start_x 和 start_y 是文本的开始坐标. 我们画个点的目的就是为了更清晰地看到文本渲染的位置.
start_x = 50
start_y = 450
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 15) # 画个点做个标记
arcade.draw_text("Simple line of text in 12 point", start_x, start_y, arcade.color.BLACK, 12,font_name='simhei')
start_x = 50
start_y = 150
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("Garamond Text", start_x, start_y, arcade.color.BLACK, 15, font_name='GARA')
start_x = 50
start_y = 400
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("Text anchored 'top' and 'left'.",
start_x, start_y, arcade.color.BLACK, 12, anchor_x="left", anchor_y="top")
start_y = 350
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("14 point multi\nline\ntext",
start_x, start_y, arcade.color.BLACK, 14, anchor_y="top")
start_y = 450
start_x = 300
width = 200
height = 20
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_lrtb_rectangle_outline(start_x, start_x + width,
start_y + height, start_y,
arcade.color.BLUE, 1)
arcade.draw_text("Centered Text.",
start_x, start_y, arcade.color.BLACK, 14, width=200, align="center")
start_y = 250
start_x = 300
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("Text centered on\na point",
start_x, start_y, arcade.color.BLACK, 14, width=200, align="center",
anchor_x="center", anchor_y="center")
start_y = 150
start_x = 300
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("Text rotated on\na point", start_x, start_y,
arcade.color.BLACK, 14, width=200, align="center", anchor_x="center",
anchor_y="center", rotation=self.text_angle) # self.text_angle每次更新update后它的值会增加1
start_y = 150
start_x = 20
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text("Sideways text", start_x, start_y,
arcade.color.BLACK, 14, width=200, align="center",
anchor_x="center", anchor_y="center", rotation=90.0)
start_y = 20
start_x = 50
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text(f"Time elapsed: {self.time_elapsed:7.1f}",
start_x, start_y, arcade.color.BLACK, 14)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()