"""
全屏示例,让角色在一个大屏幕内滚动
"""
import arcade
import os
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "全屏示例"
# How many pixels to keep as a minimum margin between the character
# and the edge of the screen.
VIEWPORT_MARGIN = 40
MOVEMENT_SPEED = 5
class MyGame(arcade.Window):
""" Main application class. """
def __init__(self):
"""
Initializer
"""
# 以全屏幕模式打开窗口,如果不想,则移去fullscreen这个参数
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE, fullscreen=True)
# 设置工作目录
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
# This will get the size of the window, and set the viewport to match.
# So if the window is 1000x1000, then so will our viewport. If
# you want something different, then use those coordinates instead.
width, height = self.get_size()
self.set_viewport(0, width, 0, height)
arcade.set_background_color(arcade.color.AMAZON)
self.example_image = arcade.load_texture("images/boxCrate_double.png")
def on_draw(self):
"""
Render the screen.
"""
arcade.start_render()
# 得到视区尺寸
left, screen_width, bottom, screen_height = self.get_viewport()
# Draw text on the screen so the user has an idea of what is happening
arcade.draw_text("按F键在全屏和非全屏之间切换,不拉伸",
screen_width // 4, screen_height // 2, arcade.color.WHITE, 24, width=300, anchor_x="center")
arcade.draw_text("按s键在全屏和窗口模式之间切换, 拉伸",
screen_width // 4 + screen_width // 2, screen_height // 2,
arcade.color.WHITE, 24, width=300, anchor_x="center")
# 在底部画盒子
for x in range(64, 800, 128):
y = 64
width = 128
height = 128
arcade.draw_texture_rectangle(x, y, width, height, self.example_image)
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.F:
# 如果按了f键,则切换
self.set_fullscreen(not self.fullscreen)
# Get the window coordinates. Match viewport to window coordinates
# so there is a one-to-one mapping.
width, height = self.get_size()
self.set_viewport(0, width, 0, height)
if key == arcade.key.S:
# 如果按了s键,则切换
self.set_fullscreen(not self.fullscreen)
# Instead of a one-to-one mapping, stretch/squash window to match the
# constants. This does NOT respect aspect ratio. You'd need to
# do a bit of math for that.
self.set_viewport(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT)
def main():
""" Main method """
MyGame()
arcade.run()
if __name__ == "__main__":
main()