""" 用函数画个场景示例,场景为蓝天松树鸟飞 """ # 导入arcade库 import arcade # 常量定义 SCREEN_WIDTH = 600 SCREEN_HEIGHT = 600 SCREEN_TITLE = "用函数画个场景示例_译者:李兴球" def draw_background(): """ 此函数画背景,2/3屏幕为天空,下面为地面 """ # 画矩形 arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_HEIGHT * (1 / 3), arcade.color.SKY_BLUE) # 画矩形 arcade.draw_lrtb_rectangle_filled(0, SCREEN_WIDTH, SCREEN_HEIGHT / 3, 0, arcade.color.DARK_SPRING_GREEN) def draw_bird(x, y): """ 画两个弧形表示一只鸟 """ arcade.draw_arc_outline(x, y, 20, 20, arcade.color.BLACK, 0, 90) arcade.draw_arc_outline(x + 40, y, 20, 20, arcade.color.BLACK, 90, 180) def draw_pine_tree(x, y): """ 本函数画颗松树 """ # Draw the triangle on top of the trunk arcade.draw_triangle_filled(x + 40, y, x, y - 100, x + 80, y - 100, arcade.color.DARK_GREEN) # 画树杆,lrtb是left,right,top,bottom,如下: # left: 矩形最左边的x坐标 # right: 矩形最右边的x坐标 # top: 矩形最上边的y坐标 # bottom: 矩形最下边的y坐标 # color: 矩形的颜色 # border_width: 矩形边框的宽度像素值,默认为1. arcade.draw_lrtb_rectangle_filled(x + 30, x + 50, y - 100, y - 140, arcade.color.DARK_BROWN) def main(): """ This is the main program. """ # 打开一个窗口,参数为宽度高度标题 arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # 开始渲染,它要在所有命令之前 arcade.start_render() # 调用所有的函数 draw_background() draw_pine_tree(50, 250) draw_pine_tree(350, 320) draw_bird(70, 500) draw_bird(470, 550) #结束渲染 arcade.finish_render() # 进入游戏循环 arcade.run() if __name__ == "__main__": main()