""" 奥特曼打怪兽射击游戏,本程序需要pygame的混音器支持,所以需要安装pygame模块才能正常运行。 游戏操作方法:用鼠标指针牵引奥特曼,单击左键射击,碰到怪兽奥特曼死亡,杀死100个游戏成功结束。 """ from sprites import * from pygame import mixer width,height = 800,600 screen = Screen() screen.setup(width,height) screen.bgcolor('black') screen.title('奥特曼打怪兽by 李兴球') mixer.init() shootsound = mixer.Sound('audio/CANNON3.wav') deadsound = mixer.Sound('audio/ORCHCYM.wav') thudsound = mixer.Sound('audio/THUD.wav') title = "奥特曼打怪兽" helpinfo = '目标,打死100只怪兽' txt2image(title,'res/title.png',fontsize=32,color=(0,255,255)) txt2image(helpinfo,'res/target.png',fontsize=20,color=(255,255,10)) game_title = Sprite(shape='res/title.png',pos=(0,260),visible=False) game_title.stamp(10) # 10秒后图章自动消失 game_title.addy(-34) # 下移34像素 game_title.shape('res/target.png') game_title.stamp(10) # 10秒后图章自动消失 frames = [f"frames/{i:04d}.png" for i in range(23)] cover = Sprite(shape=frames) # 封面角色 cover.addy(-20) # 循环播放背景音乐 cover.play('纯音乐 - 迪迦奥特曼主题曲.mp3.wav',loop=True) for _ in frames: cover.nextcostume() cover.wait(0.15) for s in range(10,1,-1): cover.scale(s/100) cover.right(30) cover.wait(0.01) ultraman = cover ultraman.dead = False # 描述奥特曼没死 ultraman.scale(1) ultraman.shape('res/奥特曼.png') explosions = ['res/explosion0.png','res/explosion1.png'] costumes = ['res/fantasy7.png','res/ghoul-b.png','res/knight1.png', 'res/monster1-a.png','res/robot1.png','res/wild1.png','res/witch.png'] monsters = Group('monster') # 怪物组 [Sprite(shape=random.choice(costumes),tag='monster',visible=False) for _ in range(15)] def init_monster(m): x = random.randint(-1000,1000) y = random.randint(-1000,1000) while ultraman.distance(x,y) < 400: x = random.randint(-1000,1000) y = random.randint(-1000,1000) m.goto(x,y) m.movetimes = 0 m.heading(ultraman) m.show() [init_monster(m) for m in monsters] bullet = Sprite('res/火png.png',visible=False) bullet.speed = 0 counter = 0 # 计数器 leftkey = Mouse(1) # 鼠标左键 clock = Clock() success = None # None,False与True running = True 以下代码省略......
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