用python精灵模块制作的一款射击小游戏,有可滚动的向下背景,以衬托飞机向上飞行.
"""
星空飞碟大战.py
由于配音需要混音器,这里用到了pygame的混音器,
所以本程序需要pygame支持,安装方法为在命令提示符里输入:pip install pygame --user
"""
from sprites import *
import pygame.mixer
def star_move():
"""动态星空背景函数"""
for star in stars:
star.move(0,-20)
if star.ycor() < -height//2:
x = random.randint(-width//2,width//2)
y = random.randint(10+height//2,height*2)
star.reborn(x,y,0,-20)
def spawn_enemy():
"""不定时产生敌机函数"""
if random.randint(1,10)==1 and len(enemys)<10:
x = random.randint(-200,200)
y = random.randint(100,300)
enemy = Sprite(shape='res/ufo.png',visible=False,pos=(x,y),tag='enemy')
enemy._rotatemode = 1
enemy.scale(0.5)
enemy.setheading(random.randint(1,360))
enemy.show()
def enemymove():
"""飞碟的移动"""
for e in enemys:
e.fd(3)
# 设定一定的机率让ufo朝向player
if random.randint(10,100) == 10 and \
abs(e.xcor())<200 and abs(e.ycor()<250):
e.heading(player)
e.bounce_on_edge()
def bulletmove():
"""子弹的移动"""
for b in list(bullets):
b.move(0,10)
if b.collide_edge():b.remove()
def player_shoot():
"""玩家射击函数"""
if player.alive == False : return
if m1.down() and framecounter % 5 == 0 :
b = Sprite(shape='circle',visible=False,tag='bullet')
b.scale(0.5)
b.color('yellow')
b.goto(player.pos()) # 移到player坐标
b.show() # 显示子弹
shoot.play() # 播放射击声
# 播放背景音乐与生成声效对象
pygame.mixer.init()
pygame.mixer.music.load('audio/FrozenJam.ogg')
pygame.mixer.music.play(-1,0)
explosion = pygame.mixer.Sound('audio/expl3.wav')
shoot = pygame.mixer.Sound('audio/pew.wav')
width,height = 480,640
screen = Screen() # 新建屏幕
screen.bgcolor('black') # 屏幕背景色为黑
screen.setup(width,height)
screen.title("星空飞碟大战by李兴球")
screen.addshape('res/fighter.png')
screen.addshape('res/ufo.png')
frames = ['res/explosion0.png','res/explosion1.png']
[screen.addshape(frame) for frame in frames]
# 星星,用来做向下滚动背景,星星的移动也可以通过移动图章实现
# 这样可以有更多的星星。如果用克隆的话有数量限制,根据计算机配置不同而不同。
star = Sprite(shape='circle')
star.color('white')
star.scale(0.1)
stars = [star]
stars.extend([star.clone() for _ in range(20)])
for star in stars:
x = random.randint(-width//2,width//2)
y = random.randint(10+height//2,height*2)
star.goto(x,y)
# 哭脸
cry = Sprite(shape='cry.png',visible=False)
cry.goto(0,100)
# 玩家
player = Sprite(shape='res/fighter.png',pos=(0,-200))
player.scale(0.65)
player.alive = True # 表示player是活的
m1 = Mouse() # 鼠标左键检测实例
clock = Clock() # 实钟对象,用来控制fps
framecounter = 0
counter = 0 # 统计击中的ufo数量
bullets = Group('bullet') # 子弹组
enemys = Group('enemy') # ufo敌人组
以下代码省略......
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