中途岛海战玩家飞机类设计模块

中途岛海战玩家飞机类设计模块

python midway war player plane

这是本人编写的飞机大战中途岛海战的玩家所操控的飞机类之模块。以供给有需要的人士。

python midway war player plane

python midway war player plane


下面是部分代码预览:

"""
   中途岛海战玩家飞机类设计测试程序,飞机会不断地切换飞翔时的造型,按上下左右键操作飞机,
   这里测试按空格键,它会爆炸,依次显示坠毁和爆炸的造型.
"""
import time
import pygame
from pygame.locals import *
'''
class _Death(pygame.sprite.Sprite):
    本类已废,留做读者查阅
    """玩家操作的飞机爆毁时切换造型类,继承自Sprite"""
    def __init__(self,deadimages,pos):
        pygame.sprite.Sprite.__init__(self)
        self.index = 0              # 造型索引号
        self.images = deadimages
        self.image = images[0]      # 第一个造型
        self.amounts = len(images)  # 造型数量
        self.interval = 0.1         # 造型切换间隔时间       
        self.start_time = time.time()
        
    def update(self):
        """更新,时间到了就换造型,造型换完了就kill"""
        if time.time() - self.start_time > self.interval:
            if self.index < self.amounts:
                self.image = self.images[self.index]
                self.index += 1
                self.start_time = time.time()
            else:
                self.kill()
'''                
class Player(pygame.sprite.Sprite):
    """玩家操作的飞机类,继承自Sprite"""
    def __init__(self,images,deadimages,pos,keys):
        pygame.sprite.Sprite.__init__(self)
        self.index = 0              # 造型索引号
        self.images = images
        self.image = images[0]      # 第一个造型
    
    def alt_death_costume(self):        
        """时间到了就轮换队毁时的造型"""
        
    def alt_costume(self):        
        """时间到了就轮换造型"""
            
    def keys_check(self):
        """ 按键检测 """      
        
    def update(self):
        """更新飞机"""

def main():
    player_images = ["player_images/Plane 1.png"]
    player_images.append("player_images/Plane 2.png")
    player_images.append("player_images/Plane 3.png")
    dead_images = ["player_images/Plane Explode.png"]
    dead_images.append("player_images/Death1.png")
    dead_images.append("player_images/Death2.png")
    dead_images.append("player_images/Death3.png")
    dead_images.append("player_images/Death4.png")
    dead_images.append("player_images/Death5.png")

    player_images = [pygame.image.load(im) for im in player_images]
    dead_images = [pygame.image.load(im) for im in dead_images]
    
    width,height = 960,720
    screen = pygame.display.set_mode((width,height))
    pygame.display.set_caption("中途岛海战玩家飞机类设计测试程序by李兴球")
     
    player_group = pygame.sprite.Group()
    death_group = pygame.sprite.Group()
    
    ks = [K_UP,K_DOWN,K_LEFT,K_RIGHT]
    pos = width//2,height-100
    p = player_images,dead_images,pos,ks
    p1 = Player(*p)
    player_group.add(p1)
    
    clock = pygame.time.Clock()
    running = True
    while running:
        for event in pygame.event.get():
            if event.type == QUIT:running = False
        player_group.update()
        screen.fill((0,0,0))
        player_group.draw(screen)
        pygame.display.update()
        clock.tick(60)
    pygame.quit()

if __name__ == "__main__":

    main()          
        

 
如需要查看完整源代码,请

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