以下是部分代码预览:
""" A Simple Version of Midway Island Naval Warfare with Pthon for Easy Learning by lixingqiu 这个射击游戏是使用Arcade模块制作的。这个版本是核心版本,演示了爆炸效果,类的继承,按键检测等。 其中滚动的背景是使用两张图片制作的,它们相隔SCREEN_HEIGHT的高度。如果图片的top到了最底下,也就是坐标为0了,那么它就瞬间移到最顶上去。 要注意Arcade的坐标系统和数学中的坐标系统一样,在本游戏中是以左下角为原点,y轴正向上。在Pygame中则是左上角为原点,y轴正向下。 """ __author__ = "lixingqiu" __date__ = "2019/3/13" __url__ = "https://www.lixingqiu.com/?p=209" __qq__ = "406273900" import os import random import arcade SPRITE_SCALING = 1.0 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "A Simple Version of Midway Island Naval Warfare with Pthon for Easy Learning(Python中途岛海战街机模拟)" ENEMY_COUNT = 100 MOVEMENT_SPEED = 5 class Explosion(arcade.Sprite): """ 创建可爆炸的角色 create explosion sprite""" def __init__(self, texture_list,x,y): """texture_list是已经load了的造型列表""" super().__init__() self.center_x = x self.center_y = y # 第一帧 self.current_texture = 0 # 这是造型索引号 self.textures = texture_list # 这是每帧图片列表 self.set_texture(self.current_texture) def update(self): # 更新每帧的图片,到了最后一帧后就会删除自己。 self.current_texture += 1 if self.current_texture < len(self.textures): self.set_texture(self.current_texture) else: self.kill() class Bullet(arcade.Sprite): """子弹类,继承自Arcade自带的角色类,它从飞机的坐标射出""" def __init__(self,image,plane): super().__init__(image) self.center_x = plane.center_x self.center_y = plane.center_y self.change_y = 20 def update(self): """每帧更新坐标 update coordinates""" self.center_x += self.change_x self.center_y += self.change_y if self.bottom > SCREEN_HEIGHT: self.kill() class Background(arcade.Sprite): def __init__(self,image): super().__init__(image) self.change_y = -10 def update(self): self.center_x += self.change_x self.center_y += self.change_y if self.top <=0 : self.bottom = SCREEN_HEIGHT class Enemy(arcade.Sprite): def __init__(self,image): super().__init__(image) self.center_x = random.randrange(SCREEN_WIDTH) self.center_y = random.randrange(SCREEN_HEIGHT,SCREEN_HEIGHT*30) def update(self): if self.top<=0:self.kill() class MyGame(arcade.Window): """ 应用程序主要类. """ def __init__(self, width, height, title): super().__init__(width, height, title) # 角色列表定义 self.all_sprites_list = None self.enemy_list = None # 定义玩家的相关变量 self.score = 0 self.player_sprite = None def start_new_game(self): """ 设置与初始化游戏 """ sea_image = "images/midway/sea.png" # Setting a Fixed Background 设置不动的背景 To cover up rolling background cracks self.background = arcade.Sprite(sea_image) self.background.center_x = SCREEN_WIDTH // 2 self.background.bottom = 0 # 设置滚动背景,两个最先画的角色往下移,移到一定坐标就到上面去 self.background1 = Background(sea_image) self.background1.center_x = SCREEN_WIDTH // 2 self.background1.bottom = 0 self.all_sprites_list.append(self.background1) self.background2 = Background(sea_image) self.background2.center_x = SCREEN_WIDTH // 2 self.background2.bottom = SCREEN_HEIGHT self.all_sprites_list.append(self.background2) # 1943logo self.logo_1943 = arcade.Sprite("images/midway/1943Logo2.png") self.logo_1943.center_x = SCREEN_WIDTH // 2 self.logo_1943.center_y = SCREEN_HEIGHT // 2 self.interval = 60 self.interval_counter = 0 def on_key_release(self, key, modifiers): """鼠标松开事件 """ if self.player_sprite.health <=0 :return if key == arcade.key.W or key == arcade.key.S: self.player_sprite.change_y = 0 elif key == arcade.key.A or key == arcade.key.D: self.player_sprite.change_x = 0 class Cover(arcade.Window): """封面类""" def __init__(self, width, height, title): super().__init__(width, height, title) def on_key_press(self, key, modifiers): """鼠标按键事件 """ if key == arcade.key.SPACE: # 按空格键关闭窗口 self.close() def update(self,delta_time): self.demo_plane.update() self.demo_plane.update_animation() def on_draw(self): """ 渲染屏幕 """ # 开始渲染,此命令要在所有重画命令之前 arcade.start_render() self.background.draw() self.demo_plane.draw() def main(): cover = Cover(800, 600, SCREEN_TITLE) cover.setup() arcade.run() window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.start_new_game() arcade.run() if __name__ == "__main__": main()
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