""" 有敌人的平台游戏演示 """ import arcade import os SPRITE_SCALING = 0.5 SPRITE_NATIVE_SIZE = 128 SPRITE_SIZE = int(SPRITE_NATIVE_SIZE * SPRITE_SCALING) SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "有敌人的平台游戏演示" # Physics MOVEMENT_SPEED = 5 JUMP_SPEED = 14 GRAVITY = 0.5 class MyGame(arcade.Window): """ Main application class. """ def __init__(self): """ Initializer """ super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # 角色列表定义 self.wall_list = None self.enemy_list = None self.player_list = None # 玩家的相关属性定义 self.player_sprite = None self.physics_engine = None self.view_left = 0 self.view_bottom = 0 self.game_over = False def setup(self): """ Set up the game and initialize the variables. """ # 角色列表定义 self.wall_list = arcade.SpriteList() self.enemy_list = arcade.SpriteList() self.player_list = arcade.SpriteList() # 实例化地面 for x in range(0, SCREEN_WIDTH, SPRITE_SIZE): wall = arcade.Sprite("images/grassMid.png", SPRITE_SCALING) wall.bottom = 0 wall.left = x self.wall_list.append(wall) # 画墙 for x in range(SPRITE_SIZE * 3, SPRITE_SIZE* 8, SPRITE_SIZE): wall = arcade.Sprite("images/grassMid.png", SPRITE_SCALING) wall.bottom = SPRITE_SIZE * 3 wall.left = x self.wall_list.append(wall) # 实例化箱子 for x in range(0, SCREEN_WIDTH, SPRITE_SIZE * 5): wall = arcade.Sprite("images/boxCrate_double.png", SPRITE_SCALING) wall.bottom = SPRITE_SIZE wall.left = x self.wall_list.append(wall) # 实例化一个地上的敌人 enemy = arcade.Sprite("images/wormGreen.png", SPRITE_SCALING) enemy.bottom = SPRITE_SIZE enemy.left = SPRITE_SIZE * 2 # 设置敌人的初始速度 enemy.change_x = 2 self.enemy_list.append(enemy) # 实例化一个敌人角色 enemy = arcade.Sprite("images/wormGreen.png", SPRITE_SCALING) enemy.bottom = SPRITE_SIZE * 4 enemy.left = SPRITE_SIZE * 4 # 设置敌人的左右边界 enemy.boundary_right = SPRITE_SIZE * 8 enemy.boundary_left = SPRITE_SIZE * 3 enemy.change_x = 2 self.enemy_list.append(enemy) # 实例化玩家 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_list.append(self.player_sprite) # 玩家角色的起始坐标 self.player_sprite.center_x = 64 self.player_sprite.center_y = 270 self.physics_engine = arcade.PhysicsEnginePlatformer(self.player_sprite, self.wall_list, gravity_constant=GRAVITY) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ 渲染屏幕 """ # 开始渲染 arcade.start_render() # 画所有的角色 self.player_list.draw() self.wall_list.draw() self.enemy_list.draw() def on_key_press(self, key, modifiers): """ 按键时调用此方法 """ if key == arcade.key.UP: if self.physics_engine.can_jump(): self.player_sprite.change_y = JUMP_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """ 松开按键玩家停止移动 """ if key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def update(self, delta_time): """ Movement and game logic """ # Update the player based on the physics engine if not self.game_over: # Move the enemies self.enemy_list.update() # 检测每个敌人是否碰到墙 for enemy in self.enemy_list: # If the enemy hit a wall, reverse if len(arcade.check_for_collision_with_list(enemy, self.wall_list)) > 0: enemy.change_x *= -1 # 如果碰到左边界把change_x也取反 elif enemy.boundary_left is not None and enemy.left < enemy.boundary_left: enemy.change_x *= -1 # 如果碰到右边界把change_x也取反 elif enemy.boundary_right is not None and enemy.right > enemy.boundary_right: enemy.change_x *= -1 # 使用物理引擎更新玩家和墙 self.physics_engine.update() # See if the player hit a worm. If so, game over. if len(arcade.check_for_collision_with_list(self.player_sprite, self.enemy_list)) > 0: # 碰到移动的绿虫则回到初始位置,或者游戏结束 self.game_over = True self.player_sprite.center_x = 64 self.player_sprite.center_y = 270 def main(): window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main()