Python街机模块的draw系列绘画例子集合

"""
draw系列绘画例子集合
"""

import arcade
import os

# 设置工作目录,以python -m启动程序时才有意义
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)

# 设置分辨率和标题打开窗口,
arcade.open_window(600, 600, "arcade街机模块draw绘画举例_译者:李兴球")

# 设置背景颜色,查看所有颜色请参考以下网址:
# https://www.lixingqiu.com/?p=40

arcade.set_background_color(arcade.color.WHITE)

# 开始渲染
arcade.start_render()

# 画格子
for x in range(0, 601, 120):
    arcade.draw_line(x, 0, x, 600, arcade.color.BLACK, 2)

# 画水平线条
for y in range(0, 601, 200):
    arcade.draw_line(0, y, 800, y, arcade.color.BLACK, 2)

# 画一个点
arcade.draw_text("draw_point", 3, 405, arcade.color.BLACK, 12)
arcade.draw_point(60, 495, arcade.color.RED, 10)

# 画一些点
arcade.draw_text("draw_points", 123, 405, arcade.color.BLACK, 12)
point_list = ((165, 495),
              (165, 480),
              (165, 465),
              (195, 495),
              (195, 480),
              (195, 465))
arcade.draw_points(point_list, arcade.color.ZAFFRE, 10)

# 画一根线条
arcade.draw_text("draw_line", 243, 405, arcade.color.BLACK, 12)
arcade.draw_line(270, 495, 300, 450, arcade.color.WOOD_BROWN, 3)

# 画一些线行
arcade.draw_text("draw_lines", 363, 405, arcade.color.BLACK, 12)
point_list = ((390, 450),
              (450, 450),
              (390, 480),
              (450, 480),
              (390, 510),
              (450, 510)
              )
arcade.draw_lines(point_list, arcade.color.BLUE, 3)

# 画连线条
arcade.draw_text("draw_line_strip", 483, 405, arcade.color.BLACK, 12)
point_list = ((510, 450),
              (570, 450),
              (510, 480),
              (570, 480),
              (510, 510),
              (570, 510)
              )
arcade.draw_line_strip(point_list, arcade.color.TROPICAL_RAIN_FOREST, 3)

# 画多边形
arcade.draw_text("draw_polygon_outline", 3, 207, arcade.color.BLACK, 9)
point_list = ((30, 240),
              (45, 240),
              (60, 255),
              (60, 285),
              (45, 300),
              (30, 300))
arcade.draw_polygon_outline(point_list, arcade.color.SPANISH_VIOLET, 3)

# 画填充的多边形
arcade.draw_text("draw_polygon_filled", 123, 207, arcade.color.BLACK, 9)
point_list = ((150, 240),
              (165, 240),
              (180, 255),
              (180, 285),
              (165, 300),
              (150, 300))
arcade.draw_polygon_filled(point_list, arcade.color.SPANISH_VIOLET)

# 画空心圆
arcade.draw_text("draw_circle_outline", 243, 207, arcade.color.BLACK, 10)
arcade.draw_circle_outline(300, 285, 18, arcade.color.WISTERIA, 3)

# 画实心圆
arcade.draw_text("draw_circle_filled", 363, 207, arcade.color.BLACK, 10)
arcade.draw_circle_filled(420, 285, 18, arcade.color.GREEN)

# 画空心椭圆,有一个旋转了45度
arcade.draw_text("draw_ellipse_outline", 483, 207, arcade.color.BLACK, 10)
arcade.draw_ellipse_outline(540, 273, 15, 36, arcade.color.AMBER, 3)
arcade.draw_ellipse_outline(540, 336, 15, 36,
                            arcade.color.BLACK_BEAN, 3, 45)

# 画实心椭圆,有一个旋转了45度
arcade.draw_text("draw_ellipse_filled", 3, 3, arcade.color.BLACK, 10)
arcade.draw_ellipse_filled(60, 81, 15, 36, arcade.color.AMBER)
arcade.draw_ellipse_filled(60, 144, 15, 36,
                           arcade.color.BLACK_BEAN, 45)

# 画圆弧,有一个旋转了角度
arcade.draw_text("draw_arc/filled_arc", 123, 3, arcade.color.BLACK, 10)
arcade.draw_arc_outline(150, 81, 15, 36,
                        arcade.color.BRIGHT_MAROON, 90, 360)
arcade.draw_arc_filled(150, 144, 15, 36,
                       arcade.color.BOTTLE_GREEN, 90, 360, 45)

# 画空心矩形,有一个旋转了45度
arcade.draw_text("draw_rect", 243, 3, arcade.color.BLACK, 10)
arcade.draw_rectangle_outline(295, 100, 45, 65,
                              arcade.color.BRITISH_RACING_GREEN)
arcade.draw_rectangle_outline(295, 160, 20, 45,
                              arcade.color.BRITISH_RACING_GREEN, 3, 45)

# 画实心矩形,有一个旋转了45度
arcade.draw_text("draw_filled_rect", 363, 3, arcade.color.BLACK, 10)
arcade.draw_rectangle_filled(420, 100, 45, 65, arcade.color.BLUSH)
arcade.draw_rectangle_filled(420, 160, 20, 40, arcade.color.BLUSH, 45)

# 加载图像显示出来
# Image from kenney.nl asset pack #1
arcade.draw_text("draw_bitmap", 483, 3, arcade.color.BLACK, 12)
texture = arcade.load_texture("images/playerShip1_orange.png")
scale = .6
arcade.draw_texture_rectangle(540, 120, scale * texture.width,
                              scale * texture.height, texture, 0)
arcade.draw_texture_rectangle(540, 60, scale * texture.width,
                              scale * texture.height, texture, 45)

# 在所有绘画完成后,调用结束渲染 
arcade.finish_render()

# 进入运行循环
arcade.run()

 

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