"""角色向左向右造型示例程序,根据水平方向来决定使用向左还是向右的造型。本程序使用arcade制作,如果没有安装,请先在cmd下输入pip install arcade
"""
import arcade
import os
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "角色向左向右造型示例程序"
MOVEMENT_SPEED = 5
TEXTURE_LEFT = 0
TEXTURE_RIGHT = 1
class Player(arcade.Sprite):
def __init__(self):
super().__init__()
# 加载一个向左和向右的造型.
# mirrored=True 会对图像进行镜像转换
texture = arcade.load_texture("images/princess.png", mirrored=True, scale=SPRITE_SCALING)
self.textures.append(texture)
texture = arcade.load_texture("images/princess.png", scale=SPRITE_SCALING)
self.textures.append(texture)
print(self.textures)
# 缺省为向右造型
self.set_texture(TEXTURE_RIGHT)
print(TEXTURE_LEFT)
print(TEXTURE_RIGHT)
def update(self):
self.center_x += self.change_x
self.center_y += self.change_y
# 根据水平速度的正负决定造型
if self.change_x < 0:
self.set_texture(TEXTURE_LEFT)
if self.change_x > 0:
self.set_texture(TEXTURE_RIGHT)
if self.left < 0:
self.left = 0
elif self.right > SCREEN_WIDTH - 1:
self.right = SCREEN_WIDTH - 1
if self.bottom < 0:
self.bottom = 0
elif self.top > SCREEN_HEIGHT - 1:
self.top = SCREEN_HEIGHT - 1
class MyGame(arcade.Window):
"""
程序的游戏类,它继承自arcade.Window
"""
def __init__(self, width, height, title):
"""
初始化方法
"""
# Call the parent class initializer
super().__init__(width, height, title)
# 所有角色列表
self.all_sprites_list = None
# 定义玩家
self.player_sprite = None
self.score = 0
# 设置背景颜色
arcade.set_background_color(arcade.color.AMAZON)
def setup(self):
""" 设置变量的初始值. """
# Sprite lists
self.all_sprites_list = arcade.SpriteList()
# Set up the player
self.score = 0
self.player_sprite = Player()
self.player_sprite.center_x = SCREEN_WIDTH / 2
self.player_sprite.center_y = SCREEN_HEIGHT / 2
self.all_sprites_list.append(self.player_sprite)
def on_draw(self):
"""
渲染屏幕上的所有对象
"""
# This command has to happen before we start drawing
arcade.start_render()
# Draw all the sprites.
self.all_sprites_list.draw()
def update(self, delta_time):
""" 移动与游戏逻辑在这里编写 """
# 所有角色更新坐标
self.all_sprites_list.update()
def on_key_press(self, key, modifiers):
"""当按下键时调用此方法. """
if key == arcade.key.UP:
self.player_sprite.change_y = MOVEMENT_SPEED
elif key == arcade.key.DOWN:
self.player_sprite.change_y = -MOVEMENT_SPEED
elif key == arcade.key.LEFT:
self.player_sprite.change_x = -MOVEMENT_SPEED
elif key == arcade.key.RIGHT:
self.player_sprite.change_x = MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""当松开键时调用此方法. """
if key == arcade.key.UP or key == arcade.key.DOWN:
self.player_sprite.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
self.player_sprite.change_x = 0
def main():
""" Main method """
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()