以下是部分代码预览:
"""仿3D星空.py,本程序定义了一个Dot类,点越大,移动的速度越快,所以有种3D效果""" __author__ = "李兴球" __date__ = "2018年6月" __company__ = "风火轮少儿编程" import pygame from pygame.locals import * from random import randint class Dot(): def __init__(self,r,screen): self.radius = r # 半径 self.screen = screen self.sw = screen.get_width() self.sh = screen.get_height() self.image = pygame.Surface((2*r,2*r)) # 建立表面,长宽为2*r,2*r self.image.set_colorkey((0,0,0)) # 设置表面的透明色 pass def main(): pygame.init() title = "3D星空_点类:作者:李兴球 www.scratch8.net" screen_width,screen_height = 480,360 screen = pygame.display.set_mode((screen_width,screen_height)) t = pygame.time.Clock() dotList = [] running = True while running: dotList.append(Dot(randint(1,4),screen)) for event in pygame.event.get(): if event.type == QUIT:running = False pygame.display.set_caption(title + str(pygame.mouse.get_pos())) pass pygame.display.update() t.tick(30) # fps每秒显示30帧 pygame.quit() if __name__ =="__main__": main()
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