以下是部分代码预览:
"""仿3D星空.py,本程序定义了一个Dot类,点越大,移动的速度越快,所以有种3D效果"""
__author__ = "李兴球"
__date__ = "2018年6月"
__company__ = "风火轮少儿编程"
import pygame
from pygame.locals import *
from random import randint
class Dot():
def __init__(self,r,screen):
self.radius = r # 半径
self.screen = screen
self.sw = screen.get_width()
self.sh = screen.get_height()
self.image = pygame.Surface((2*r,2*r)) # 建立表面,长宽为2*r,2*r
self.image.set_colorkey((0,0,0)) # 设置表面的透明色
pass
def main():
pygame.init()
title = "3D星空_点类:作者:李兴球 www.scratch8.net"
screen_width,screen_height = 480,360
screen = pygame.display.set_mode((screen_width,screen_height))
t = pygame.time.Clock()
dotList = []
running = True
while running:
dotList.append(Dot(randint(1,4),screen))
for event in pygame.event.get():
if event.type == QUIT:running = False
pygame.display.set_caption(title + str(pygame.mouse.get_pos()))
pass
pygame.display.update()
t.tick(30) # fps每秒显示30帧
pygame.quit()
if __name__ =="__main__":
main()
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