以下是部分代码预览:
"""pygame城市之战横版射击游戏,按上下左右方向箭头操作飞机。这是一个横板射击小游戏,在黑夜的城市上空,你将要操作一架飞机去射击敌机,爆炸效果还不错。 在游戏中定义了滚动的背景类,定义了飞机类Plane,定义了子弹类,敌机类,爆炸类等,是学习Pygame和面向对象编程的好例子。""" import math import time import pygame from pygame.locals import * from random import choice,randint from scrolledbackground import * # 导入滚动背景类 from plane import * # 导入Plane类 from bullet import * # 导入Bullet类 from explosion import * # 导入爆炸类 def split_images(image,rows,cols): """image是一张图片,把它切分为若干图,返回列表""" global explosion_images_list image = pygame.image.load(image) step_width = image.get_width()//cols step_height = image.get_height()//rows for r in range(rows): for c in range(cols): x = c * step_width y = r * step_height rect = pygame.Rect(x,y,step_width,step_height) explosion_images_list.append(image.subsurface(rect)) class Enemy(pygame.sprite.Sprite): def __init__(self,images,group,screen): """images是surface列表""" pygame.sprite.Sprite.__init__(self) self.screen = screen self.screen_width = self.screen.get_width() # 获取屏幕宽度 self.screen_height = self.screen.get_height() # 获取屏幕高度 self.image = choice(images) # 随机选择一个surface self.rect = self.image.get_rect() self.rect.left = self.screen_width + randint(10,self.screen_width) self.rect.centery = randint(0,self.screen_height) self.group = group self.group.add(self) # 加入到自己的组 def update(self): self.rect.move_ip(-5,0) if self.rect.right <= 0 : self.group.remove(self) class Eullet(pygame.sprite.Sprite): """敌方子弹类""" def __init__(self,image,selfgroup,enemy_group,plane,screen): """参数列表:image,已转换成surface的对象 selfgroup,所在的组 enemy_group,敌人组. plane,我方飞机 screen,屏幕对象 """ pygame.sprite.Sprite.__init__(self) self.group = selfgroup # 自己所在的组 self.group.add(self) self.image = image e = choice(list(enemy_group)) # 随机选择一架敌机 self.rect = self.image.get_rect() # 矩形对象 self.rect.center = e.rect.center # 放在这架敌机的坐标 self.plane = plane # 我方飞机对象 self.screen = screen self.screen_width = screen.get_width() self.screen_height = screen.get_height() self.dx = self.rect.centerx - self.plane.rect.centerx self.dy = self.rect.centery - self.plane.rect.centery def update(self): self.rect.move_ip(-self.dx//30,-self.dy//30) if self.beyond_edge() : self.group.remove(self) def beyond_edge(self): b1 = self.rect.left > self.screen_width b2 = self.rect.right < 0 b3 = self.rect.bottom < 0 b4 = self.rect.top > self.screen_height return b1 or b2 or b3 or b4 def collision_check(): """对游戏中的对象进行碰撞检测,碰撞检测有以下几种: 1、我方飞机碰到敌方飞机,都爆炸。给我方飞机增加dead属性。 2、我方飞机碰到敌方子弹,我方飞机爆炸,游戏结束。 3、敌方飞机碰到我方子弹,敌方飞机爆炸。 以下引用的是全局变量 """ pass if __name__ == "__main__": width,height = 480,360 enemy_bullet = "images/bullet2.png" enemy_images = ["images/enemy0.png","images/enemy1.png","images/enemy2.png","images/enemy3.png"] explosion_images = "images/explosion.png" image = "images/night city with street.png" plane_image1 = "images/plane.png" bullet_image1 = "images/bullet.png" pygame.init() screen = pygame.display.set_mode((width,height)) pygame.display.set_caption("城市之战_作者:李兴球,按上下左右操作飞机。风火轮少儿编程_www.scratch8.net") enemy_bullet = pygame.image.load(enemy_bullet) enemy_images = [pygame.image.load(img) for img in enemy_images] # 形成敌机的surface列表 explosion_images_list = [] # 爆炸效果surface列表 explosion_images = split_images(explosion_images,2,13) # 按2行13列切分图形,返回surface列表 keys1 = [K_UP,K_DOWN,K_LEFT,K_RIGHT] plane1 = Plane(plane_image1,keys1,screen) bg = ScrolledBackground(image,screen) running = True clock = pygame.time.Clock() bullet1_shoot_EVENT = USEREVENT + 1 pygame.time.set_timer(bullet1_shoot_EVENT,500) "敌机定时生成事件" enemy_EVENT = USEREVENT + 2 pygame.time.set_timer(enemy_EVENT,1000) "敌机定时发射子弹事件" enemy_shoot_EVENT = USEREVENT + 3 pygame.time.set_timer(enemy_shoot_EVENT,50) group_explosion = pygame.sprite.Group() group_bullet1 = pygame.sprite.Group() group_enemy = pygame.sprite.Group() group_enemy_bullet = pygame.sprite.Group() enemy_amounts = 100 # 大于这个数量则游戏成功结束 enemy_counter = 0 pass
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