pygame鼠标控制的拦球小游戏python ping pong game

"""鼠标控制的拦球小游戏,有封面有配音版本,这是用pygame制作的一个小游戏,图中的小球和拦板都是直接画在screen上的."""

import pygame
from pygame.locals import *
from random import randint

class board():
    def __init__(self ):
        self.x = 200
        self.y = 300
        self.w = 120
        self.h = 20
         
    def move(self):
        mpos = pygame.mouse.get_pos()
        self.x = mpos[0] - self.w/2
        
    def draw(self):
        pygame.draw.rect(screen,(0,255,255),(self.x,self.y,self.w,self.h))       


class Ball():
    def __init__(self,board):
        self.isalive=True          # 描述弹球状态的逻辑变量
        self.board = board
        # 直接在屏幕上画,返回矩形对象
        self.shape = pygame.draw.circle(screen,(255,255,0),(screen_width//2,screen_height//2),10,10)          
        self.speed=[randint(-10,10),randint(-10,10)]
        
    def collideboard(self):
        """碰到拦板检测""" 
        pass                      # 此处是小球碰撞到拦板的代码,请自行编写,亦可联系作者索要
    
    def lostcheck(self):
        """小球丢失检测"""
        pass                      # 请自行编写,亦可向作者索要            
            
    def move(self):
        self.speed[0]=self.speed[0]*1.001   # 这样做是为了让小球移动得越来越快     
        self.speed[1]=self.speed[1]*1.001
        
        self.shape.move_ip(self.speed[0],self.speed[1])
        if self.shape.right>screen_width or self.shape.left<0:
               碰撞声.play()
               self.speed[0] = - self.speed[0]
        if  self.shape.top<0:
               碰撞声.play()
               self.speed[1] = - self.speed[1]

        if self.collideboard():
               碰拦板.play()
               self.speed[1] = - self.speed[1]
            
        self.lostcheck()       # 每次移动后对坐标进行检测,赶过屏幕最底y坐标则标为"死亡"        
            
    def draw(self):
        pygame.draw.circle(screen,(255,255,0),(self.shape.centerx,self.shape.centery),10,10)    


pygame.init()
screen_width=480
screen_height=360
screen = pygame.display.set_mode((screen_width,screen_height))

pygame.display.set_caption("pygame制作的拦弹球小游戏_作者:李兴球 ")

pygame.mixer.init()
碰撞声 = pygame.mixer.Sound("碰撞.wav")
click = pygame.mixer.Sound("click.wav")
delete = pygame.mixer.Sound("delete.wav")
碰拦板 = pygame.mixer.Sound("碰好.wav")
失败声 = pygame.mixer.Sound("失败.wav")

bgmusic = pygame.mixer.music.load("背景音乐.wav")
pygame.mixer.music.play(-1,0)


拦板 = board()
篮子 = [ Ball(拦板),Ball(拦板)] 

封面 = pygame.image.load("封面.png")
没单击=True
while 没单击:
     for event in pygame.event.get():
         if event.type==MOUSEBUTTONDOWN:
             click.play()
             没单击=False
     screen.blit(封面,(0,0))
     pygame.display.update()
     

font = pygame.font.Font("C:/windows/fonts/msyh.ttf",28)    # 微软雅黑字体对象
gameover= font.render("拦球小游戏结束了, 作者:李兴球",True,(255,0,0))
(fx,fy,fw,fh)  = gameover.get_rect()

clock = pygame.time.Clock()
running = True                    #  下面是游戏循环
while running and  not 篮子==[]:
    # 事件检测
    for event in pygame.event.get():
        if event.type==QUIT:running = False
        
    # 游戏逻辑
    拦板.move()
    [ball.move() for ball in 篮子]
    
    # 图形渲染 
    screen.fill((0,0,0))
    拦板.draw()
    [ball.draw()  for ball in 篮子]    
 
    # 屏幕更新显示
    pygame.display.update()

    # 检测篮子中有没有"死亡"的小球
    for ball in 篮子:
        if ball.isalive==False:
            篮子.remove(ball)
    clock.tick(30)
    
if 篮子==[]:               # 如果小球都丢失了,游戏失败
    screen.blit(gameover,(screen_width//2 - fw//2,screen_height//2 - fh//2))
    pygame.display.update()
    失败声.play()
else:
    pygame.quit()