# 猜数小游戏-wxPython可视化版本

```"""猜数小游戏-wxPython可视化版本.py"""

import wx
from random import randint

game_title = "猜数小游戏"
random_number = randint(1,100)

def guess_number(event):     # 定义打开文件事件
try:
if answer == random_number:
tip_text.SetValue("猜对了！")
if answer < random_number:
tip_text.SetValue("小了！")
if answer > random_number:
tip_text.SetValue("大了！")
except:

tip_text.SetValue("非法输入！")

def explain_game(event):
tip_text.SetValue("请在上面文本框中输入，然后按'猜猜'按钮猜一下。")

def reset(event):
global random_number
random_number = randint(1,100)
tip_text.SetValue("请在上面文本框中输入，然后按'猜猜'按钮猜一下。")

app = wx.App()
frame = wx.Frame(None,title = game_title ,pos = ( 1000,200),size = (300,240)) # 相对于屏幕左上角坐标

title_text = wx.StaticText(frame,-1,game_title,(80,30))
title_text.SetForegroundColour('blue')
title_text.SetBackgroundColour('gray')
font = wx.Font(16,wx.DECORATIVE, wx.ITALIC, wx.NORMAL)
title_text.SetFont(font)

answer_text = wx.TextCtrl(frame,pos = (30,90),size = (60,24))                 # 创建文本框，文件路径要自己输入

guess_button = wx.Button(frame,label = "猜猜",pos = (110,90),size = (50,24))  # 猜猜按钮
guess_button.Bind(wx.EVT_BUTTON,guess_number)                                 # 猜猜按钮绑定guess_number函数

explain_button = wx.Button(frame,label = "说明",pos = (170,90),size = (50,24))# 说明按钮
explain_button.Bind(wx.EVT_BUTTON,explain_game)                               # 说明按钮绑定explain_game函数

reset_button = wx.Button(frame,label = "重来",pos = (230,90),size = (50,24))  # 重来按钮
reset_button.Bind(wx.EVT_BUTTON,reset )                                       # 重来按钮绑定explain_game函数

tip_text= wx.TextCtrl(frame,pos = (30,140),size = (240,50),style=wx.TE_MULTILINE )
tip_text.SetValue("由计算机随机出一个1到100以内的数，猜猜它是多少？")

frame.Show()
app.MainLoop()
```

scratch